.section .data
msg: .asciz "Perimetro: "
buffer_x: .space 8
buffer_y: .space 8
buffer_r: .space 8
result_buf: .space 16
newline: .asciz "\n"
twopi_fixed: .quad 62832 // 2·π ≈ 6.2832 * 10000
escala: .quad 10000 // divisor para punto fijo
.section .text
.global _start
_start:
// Leer coordenada X (no se usa)
mov x0, #0
ldr x1, =buffer_x
mov x2, #8
mov x8, #63
svc 0
ldr x1, =buffer_x
bl ascii_to_int
// Leer coordenada Y (no se usa)
mov x0, #0
ldr x1, =buffer_y
mov x2, #8
mov x8, #63
svc 0
ldr x1, =buffer_y
bl ascii_to_int
// Leer radio R
mov x0, #0
ldr x1, =buffer_r
mov x2, #8
mov x8, #63
svc 0
ldr x1, =buffer_r
bl ascii_to_int
mov x20, x0 // x20 = r
// Calcular perímetro = (r × 62832) / 10000
ldr x21, =twopi_fixed
ldr x21, [x21]
mul x22, x20, x21 // r × 62832
ldr x23, =escala
ldr x23, [x23]
udiv x24, x22, x23 // resultado entero
// Convertir a texto ASCII
mov x0, x24
ldr x1, =result_buf
bl int_to_ascii
// Mostrar mensaje base
mov x0, #1
ldr x1, =msg
mov x2, #11
mov x8, #64
svc 0
// Mostrar número convertido
mov x0, #1
ldr x1, =result_buf
mov x2, #8
mov x8, #64
svc 0
// Salto de línea
mov x0, #1
ldr x1, =newline
mov x2, #1
mov x8, #64
svc 0
// Salir
mov x0, #0
mov x8, #93
svc 0
// ------------------------------------------------------------
// ascii_to_int: convierte texto ASCII a número
// Entrada: x1 = buffer
// Salida: x0 = entero
// ------------------------------------------------------------
ascii_to_int:
mov x0, #0
mov x2, #0
mov x3, #10
parse_loop:
add x4, x1, x2
ldrb w5, [x4]
cmp w5, #'0'
blt end_parse
cmp w5, #'9'
bgt end_parse
sub w5, w5, #'0'
mul x0, x0, x3
uxtw x6, w5
add x0, x0, x6
add x2, x2, #1
b parse_loop
end_parse:
ret
// ------------------------------------------------------------
// int_to_ascii: convierte entero a string ASCII
// Entrada: x0 = número, x1 = destino
// ------------------------------------------------------------
int_to_ascii:
mov x2, #10
mov x3, x1
mov x4, #0
convert_loop:
udiv x5, x0, x2
msub x6, x5, x2, x0
add x6, x6, #'0'
strb w6, [x1], #1
add x4, x4, #1
mov x0, x5
cbz x0, reverse_ascii
b convert_loop
reverse_ascii:
sub x1, x1, x4
mov x5, #0
rev_loop:
cmp x5, x4
bge done_ascii
sub x4, x4, #1
ldrb w6, [x1, x5]
ldrb w7, [x1, x4]
strb w7, [x1, x5]
strb w6, [x1, x4]
add x5, x5, #1
b rev_loop
done_ascii:
ret